Looking for an exercise to help with creating characters and embracing endowments? Here’s one for you.
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Tag Archives: heighten
Spider Furniture tertiary move example video
I get excited every time Alan Volmer and Jonathan Nelson start a scene together. They’re able to create rich character with rich worlds expressed through rich reactions on a dime.
This scene begins beautifully, with Alan establishing some physical business and Jonathan establishing a Personal Game for himself.
When Alan references his prediliction for spider furniture (you’re just going to have to watch the clip), the resultant game threatens to take over all that’s been established. But the strength of Alan and Jonathan’s characters prevails and Townsend and John’s heightening and support of the tertiary game makes this an enjoyable scene to watch from start to finish.
The Johnsons are: John Hilowitz, Jonathan Nelson, Townsend Hart and Alan Volmer.
Doubling & Tripling Down – Split-Screen Help-Desk Game example video
Not a super fan of a scene? Don’t sweep it under the rug – you may want to forget about it but the audience may not be able to. Better then to double down on it. Use the Help Desk dynamic to heighten the interaction and turn a “not great” initial scene into the base of a beautiful run of collaborative pattern play.
That’s what The Johnsons do.
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Walk On, Walk Off – The Johnsons at the ballpark video example
Tertiary Player Good Faith Mantra – I will only enter a scene in progress to serve what has already been established.
If you’re entering a scene in progress, that scene is not about you. If you Walk On, you should only do so to heighten a reaction already perceived in the scene – feed a character’s personal game or characters’ scenic game.
And if there’s one Walk On, one should be looking to do more. Be sure to find the rhythm of entering – don’t rush to be the 2nd Walk On, wait for the heigtening of the moment that proceeded the 1st. Make each other look good.
That’s what The Johnsons do.
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Group Game AUDIO: The Johnsons, June 6th
Subsequent Beats Example Video #2 – Hysterical Ball
Watch as the Johnsons’ pattern recognition skills bring down the house and the lights.
Bat Cave organic group game video
Players build a pattern by heightening the initiating sequence of perspectives through a new lens.
From my 2014 District Improv Festival “Boldly Go, Boldly Follow” workshop featuring Coonoor Behal, Pete Bergen, Jamie Bingner, Christine Crocker, John Heiser, Scott Holden, Jeff Hughes, J.J. Jackson, Patricia Kostiuk, Scott Kostiuk, Colleen McKenna, Ellen Reiterman, Sara Rouhi and Kate Symes
Duologue Into Split Screen exercise
Looking for an exercise/warm-up that will engage your group in tapping emotions between characters and leveraging those emotions in heightened subsequent beats? Continue reading
Monologue Into Pivots exercise
Looking for an exercise/warm-up that will engage your group in tapping personal emotions and leveraging those emotions in heightened subsequent beats? Continue reading
The Johnsons’ 1/11/14
A solid show from The Johnsons. They do a To The Ether Opening followed by 4 first beat scenes (though the 4th tends to have a group game quality about it) and then a run of scenes leveraging old material and focused on patterns and games.