1.5 – Help Desk Games

HELP DESK

Two players meet in the middle of the stage and focus on figuring out the scene together.

I want to return this vacuum.
What’s wrong with it?

Or…

I want to see a manager.
Ma’am, he’s on a break.

Or…

I bought this and it won’t work.
I’m going to need to see a receipt.

Or…

That’ll be five ninety-nine.
Okay, I have ten eighty-eight.

I don’t want to see improvisers question, oppose, negotiate with or engage in transactions with each other. Even written, honed, acted and edited these scenes can prove tedious. But we can salvage these boring scenes with our good friend, the pattern. Continue reading

3D.1 – Being Tertiary

Pop quiz, hotshot. When do you add on to a two person scene in progress?
A. When you have a funny idea
B. When the scene needs to be saved
C. When there are holes in the information on stage
D. When you want to get in on the fun
E. When you can heighten the game in play

Think about it. Now realize the question is flawed because its answers are not mutually exclusive.

Here is the proper pop quiz: When do you add on to a two person scene in progress?
A. To serve yourself
B. To serve the show

Hopefully now the answer is more obvious.

Entering a two person scene in progress, you are a tertiary player. The scene’s not about you and you shouldn’t make it about you. Continue reading

3D.2 – Subsequent Beats

Pop quiz, hotshot. What do you take as inspiration in initiating subsequent beats of a scene during a long-form show?
A. This makes me think of that
B. If this then what
C. If first beat is “a day in the life,” then second beat is “the day when X happens”
D. If a character was at work, show her at home. If a character was at home, show him at work.
E. If that makes him feel that emotion, this should make him feel this emotion.
F. If that makes her feel that emotion, more of that should make her feel more of that emotion.
G. A place/event/time was mentioned – let’s go there.
H. That same character dynamic would be funny mapped over these new characters
I. That same theme would be heightened through this context
J. The theme of this whole piece would be sharpened if I callback that scene with this focus

The answer, if you know your 3D.1, is, of course, serve the show. And we serve the scenes of our show, and the show of our scenes, by heightening the emotionally derived games at play. Continue reading