Mirror, Action, Object’s Scenic add-on

Personal Games are the focus of the base Mirror, Action, Object warm-up exerciseMAO1 Engaged in either how they feel about themselves, how they feel about what they’re doing, or how they feel about a mimed object, players build progressions of emotional reaction triggered by active endowments. As examples: A player loves his outfit, and as he scans himself toe to head he grows more and more impressed with himself (Mirror). A player grows more insane with every monotonous saw stroke. A player becomes more and more vain with every bite of the apple.

This add-on expands the warm-up to practice Scenic Games as well.  Continue reading

Prioritizing Character Over Plot exercises

“I love opium.”

It’s a fine line between a character evoking a plot and a character reacting to their reality. A very fine line. But I believe that attention to that line can mean the difference between a scene where improvisers force a sequence of events dependent on an audience’s satisfaction with a resolution and a scene where characters are engaged in the moment of their reality with an audience reacting to – and investing in – a character’s consistency regardless of “sense.”

The following is a series of exercises geared toward prioritizing characters in-the-moment over improvisers setting-up-situations-to-be-negotiated. Continue reading

Jokestapositon, a warm-up

Everyone in a circle.dinge berry jersey

Starting Player starts with a Self Contained Emotional Statement through the filter of being a “crazy” character-type (a pirate, a monster, a nun.. see nonMECE list HERE.). For example, (proudly) “The full moon’s rising and with it my transformation.”

The Player to their right interacts through the lens of a “normal” character-type one affiliated with a “normal” location (a checkout gal at a supermarket, a bum in a bench, a trader in a Wall Street pit… see Life for MECE  list.). For example, (proudly) “We have a 24 hour concierge for whenever you need to stay or fetch.” Continue reading

World Hopping exercise

I love World Building in improvisation. With World Building in mind we can bring focus to our Organic Formats.

The first scene of a show starts in a train; the rest of the show exists in that same train.

The first scene of a show starts with Little League players. The next scene focuses on the parents in the stands. The next scene focuses on the players’ siblings hanging out in the parking lot.

The first scene of a show introduces a reality wherein people shield their improper thoughts from heaven with an umbrella.  The next scene shows angels using the same umbrellas to shield them from God’s view.  And later we see God himself hiding his own self-doubt under an umbrella.

In our efforts to build worlds though we mustn’t lose sight of Improv As Improv Does Best, which relies at its core on heightening established Personal and Scenic Games. So how’s about we build worlds around our patterns of emotional behavior?

Here is a series of exercises I ran to that purpose… Continue reading

News Reel… endowment warm-up

newsreel_logo2

USSR 1730…

Vladimir Toma invents a heating device…

“Yah, so, this I call…vodka…”

The difference between one actor delivering all three of those lines and three improvisers delivering one of those lines apiece is huge in terms of audience reaction. When the audience sees that a player is accepting a choice given to them – as opposed to making their own choice in a vacuum – the audience will reward the attempt above the delivery. Forcing another improviser to own an endowment (aka pimping) can leverage improv as improv does best by emphasizing collaboration and minimizing the pressure on an individual to be clever. 

It’s wonderfully counter intuitive. If I “pimp” another player into reciting the poem they just wrote, that other player may feel a lot of pressure to provide a clever/funny response. But, with the audience knowing the situation has been forced on the player, whatever the player commits to will be accepted. Improvisers need to feel that being forced into a corner is  not confining, it’s freeing.

And, accepting a bizarre reality is more affecting than creating a bizarre reality.

This warm up exercise will make a team more comfortable forcing a situation on one another and more empowered being forced into an endowment.  Continue reading

Macaroni Lovers Anonymous Hey Everybody group game

Don’t solve problems in improv. If there’s a fire on stage we want to throw gas on it, not water.

A lot of group games start with problem statements. “We need to…” “Let’s figure out…” “Brainstorm time!” The problem with problems is that when we’re focused on working up a solution we too often deprioritize emotional in-the-moment reactions which in improv are always more powerful that clever dialogue.

Hey Everybody mechanics keep us focused on heightening patterns of emotional behavior, helping us to exacerbate problems instead of alleviating them. 

Want proof? Watch this.


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