Space Jump – a warm-up for memory and transformations

One Person Scene. Two Person Scene. Three Person Scene. Four Person Scene. Five Person Scene. Six Person Scene. Five Person Scene. Four Person Scene. Three Person Scene. Two Person Scene. One Person Scene.

Or…

One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene. One Person Scene.

Or…

One Person Scene. Two Person Scene. Two Person Scene. One Person Scene. Two Person Scene. One Person Scene. Two Person Scene. One Person Scene. Two Person Scene. Two Person Scene. One Person Scene.

Space Jump is a crowd pleasing short-form improv game and a great tool for learning memory, focus, pacing and transformation edits

Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading

Genres – a warm-up for playing with expectations

Repetition of an interaction establishes expectations for the audience.  These expectations can be played to and against for fun effect.

As a precursor to Help Desk Games, the short-form improv game Genres can help us practice pacing in repetition of an interaction, and help us flex our memory muscles.

Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading

Foreign Dubbing – a warm-up for playing with expectations

Repetition of relationship mechanics (“This” then “That”) establishes expectations for the audience.  These expectations can be played to and against for fun effect.

Looking for a warm-up to practice playing with expectations? Try Foreign Dubbing!

Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading

New Choice – a pattern pacing warm-up

The rhythm with which a game’s mechanic is played helps pace the scene and build it toward an edit.

The relationship between “When this happens” “this happens” is useful not only to focus improvisers’ choices but it also connects with the audience. In Short Form, where the mechanics of the “game” are told to the audience before the scene starts, the audience starts reacting to the “cause” and the expectation of the effect instead of just to the effect itself.

Short form improv games help us practice our patterns and pacing for long-form improv’s more organic games. Looking for a warm-up to practice pattern pacing?  Try New Choice!

Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading

Carpool – an emotional matching warm-up exercise

Looking for an emotional matching warm-up?  Try Carpool!

If we agree, we can just be; we don’t have to explain or defend.  Have fun just being emotional together, trusting that your commitment to the same emotion is all the context for your relationship that’s needed.

Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading

Here’s The Deal. Yes, And. I Know, Right? warm-up

We want to avoid conflict, debate and negotiation in our improv scenes. The audience knows we’re making it up – building something from nothing – they don’t want to see us arguing over imagined reality; they want to see us react to an accepted reality.

What’s the best way to avoid arguing? Acceptance! Agreeing to a conflict-laden declaration is the easiest way to ensure a scene’s forward momentum.

So want a warm-up that’ll engage those Acceptance muscles? Continue reading

Hype People warm-up

Whatever we have to say on an improv stage can be spun into gold with enthusiastic agreement.

So we shouldn’t feel like we have to deliver some killer creative line to start a scene.

We should remember, in fact, that what we bring authenticity – what we care about – however mundane – is rich fodder for an improv scene.

So, looking for a warm-up that has players accessing and caring about their daily minutiae that also highlights the fun of immediate enthusiastic support? Continue reading

Mirror, Action, Object’s Scenic add-on

Personal Games are the focus of the base Mirror, Action, Object warm-up exerciseMAO1 Engaged in either how they feel about themselves, how they feel about what they’re doing, or how they feel about a mimed object, players build progressions of emotional reaction triggered by active endowments. As examples: A player loves his outfit, and as he scans himself toe to head he grows more and more impressed with himself (Mirror). A player grows more insane with every monotonous saw stroke. A player becomes more and more vain with every bite of the apple.

This add-on expands the warm-up to practice Scenic Games as well.  Continue reading