Students were taught the 4 Key Lessons for building collaborative improv games on Day One. In subsequent weeks focused one of 4 rubric group games designed to explore the power of each of those key lessons.
At the end of the day – which really is the class showcase – the audience isn’t looking to see a perfectly executed To The Ether game. They don’t know what the hell that is. The rubrics are tools for teaching the players’ tools. All the audience cares about is watching players collaborate in-the-moment to build something together. Players need to follow the ensemble’s moves wherever they go; this is about an ensemble playing their games, not mine.
So now it’s time to put all that’s been learned together in service of Organic Group Games.
I taught my first Patterns & Games class through Zoom.
I had been nervous going into it assuming I’d have to tweak my teaching materials significantly to work within this new world. But as I learned when approaching Silent Games, the mechanics of collaborative pattern play are applicable however Group Games are attempted.
It’s always a mess to start, and then I begin laying in the lessons and with each iteration the group gels that much more. It never fails; by the end the group has built something cohesive out-of-nothing together as an ensemble – and have enjoyed themselves along the way.
The Zoom environment is not conducive to Kick The Duck, Red Rover, but I felt it critical to still have this first class expose students to the 4 Key Lessons that form the backbone of group game work as improv does best.
It’s simple and fun. All Chapman has to do accept each addition with his character’s garbled, “That’s my thing…” The audience loves him for it! They know he’s getting put upon by his fellow players (literally by the end!) and they reward his acceptance and commitment with laughter.