Check out this fun, loose Hey Everybody game from The Coalition‘s Detective.
The team isn’t behold to the sequence of contributions – they allow their characters to react in-the-moment as inspired – but you can see the sequence is loosely maintained and it helps the overall flow. Improvisers clearly stick their character’s silos – Sarah’s corrections, Taylor’s obsession with killing Voldemort with a stick, etc. Improvisers play emotional characters – like Jesse’s gruff-voiced reactor. And the stage picture isn’t just a line or “bandshell of death.”
It’s a great example of a game that uses the tools of the Hey Everybody game but isn’t confined by them. Continue reading
Tonight pre-show The Coalition taught me three new warm-up games. I loved them. I don’t know who came up with them but thank you whoever you are.
Here’s The Deal. Yes, And. I Know, Right?!
I Need Three Things Chain.
Here’s the evolving list of Warm-up exercises.
Getting synced with your teammates is why we warm up. Give this activity a try!
Everyone in a circle. One by one, in no particular order, we enter the circle.
First we share our current mindset with the group. For example, “Tonight I’m feeling tired. I stayed up too late and woke up too early.”
“So, tonight I’m gonna…”
Second, we commit to bringing to stage a different energy than we’re currently feeling AND we make that energy incarnate with a character, sound, action, emotion, line of dialogue, etc. For example, “So, tonight I’m gonna go ape,” and I act like a gorilla, howl and beat my chest.
And “We’re with you!”
Third, everyone around the circle says, “We’re with you!” and mirrors your character, sound, action, etc. For example, we’re all acting like gorillas.
Then the next person goes. Repeat.
Simple. Easy. Quick. And it gives us a moment to let our fellow players into our heads and aware of our intentions. AND it gives us all a chance to show our commitment to enthusiastic agreement and collaboration.
I coach The Johnsons, so they’ve been steeped in a rich tea of group games. They know One Person Scenes. They know To The Ether Games. They know Help Desk Games. And they know Hey Everybody Games.
And that knowledge makes them masters of the Organic Game.
And that unfortunately means sometimes they perform games that are hard for me to pick apart in a post in order to showcase the learnings. But this sucker’s a joyful exception.
Check it out.
I’ve said it before, I’ll say it again, “I love me some Johnsons.”
Check out this great example as Improv As Improv Does Best…in the face of “mistakes.”
Mirroring/repeating language, details and rules heightens a group’s work while keeping it cohesive.
INVOCATION – Players stand in a half circle. On the count of three, a “god” appears before them that they will worship in three phases: First, they will describe it physically; “Oh, God, with your fowl beak.” Second, they will address its less tangible qualities; “Oh, God, who tastes like everything.” Third, they will ask it to do unto them; “Oh, God, henpeck my enemies.”
• Be clear about what “it” is – don’t be vague for artsy sake; the sooner everyone knows what “it” is the sooner everyone can dig deep into the details
• Unite behind an emotional perspective on “it” – “what we hate about Microsoft” will collaboratively heighten faster than “what we know about Microsoft”
• Simplify with mirrored language – switching between phases is clearest when there’s a defining cadence to phase one (“Oh, God”) and a new cadence to phase two (“Sweet, Jesus).
• Callback – What does a detail from phase one signify in phase two and can be used for in phase three?
• Establish rules of reaction – Y follows X: “…who is never afraid,” “You’re a chicken who’s not chicken;” “…who never stops going,” “You’re a chicken who’ll always win at chicken.”
• Establish Siloes – What can be the filter through which your contributions come? I’m the guy who: said, “Eyes as red as flames” so I’ll say, “Heart as black as coal.”
• There are no mistakes – seek to fold in everything; don’t drop things that seem out of place
Performers are Becki Heckman, Ian Johnson, Suzi Makarem, Robert Nickles and Jordan Walker Continue reading
I bet this video is cleaner than your imagination. In fact, this example group game runs on so much enthusiasm and support it’s (almost) downright wholesome.
Player are: Shahenn Ali, Teddy Armstrong, Amber Hendrix, Jesse Hill, Meredith Hughes, Laura Kelly and Christopher May
I love watching these guys play. “Play” being the operative word.
I (and the audience) loved this show from The Johnsons. It’s a terrific showcase for their ability to find and build scenes together as an ensemble.
The Johnsons are: Scott Beckett, Shawn Hambright, Townsend Hart, John Hilowitz, Jonathan Nelson, Lauren Serpa and Alan Vollmer
I’m enamored by memories of the Chicago teams “People of Earth” and “American Dream.” Often an audience member remembers a show by the handful of great scenes it produced. These groups of talented improvisers created memorable shows because the scenes built on each other to create a singular experience.
This post aims to provide some guidance to groups that endeavor to perform memorable shows not just memorable scenes.