Help Desk Cartoons

Building a game out of heightening the pattern of an interaction isn’t just for improv.

It’s a creation tool. At least if you’re looking to create something coherent.

Both of these cartoons appeared in The Washington Post’s Sunday Cartoon section on September 30th. Read Jef Mallett’s Frazz and Tim Rickard’s Brewster Rockit below – but also just read them in general; they’re great.

Brewster Rocket Help Desk

Frazz Help Desk

How could they not remind me of our friend The Help Desk rubric group game?

In a Help Desk Game, the progression of the scenic games establishes the pattern, and that pattern’s evolving repetition serves to heighten a personal game or theme.

What’s just beautiful thinking about these comic strips as improv scenes using the Help Desk Dynamic, is how they get to call lights before they have to get to the punchline. By setting our expectations in the first interaction, WE – the reader or audience – laugh at following the second interaction in our own heads based on the first. Our Lizard Brain laughs at the recognition of the pattern – and that’s enough for your edit!

Patterns allow us to play confidently. Thanks for the illustrations, Jef and Tim!

 

 

Just Act Natural

Acting. Webster’s defines it as: the art or practice of representing a character on a stage or before cameras. Fine. You’re acting when you’re pretending to be someone else. Then what’s “good acting”? Representing that character better. What’s “bad acting”? Representing that character worse. How does that relate to improv where the character only exists in what we do and what the audience sees? What about the 4th wall – so prominent in improvisation – that calls attention to the actor and the audience?
I like this definition for acting: Being convincingly in-the-moment.

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Mime

Mime is critical to improv as improv does best.  We have a blank stage to fill with objects and environment.  We have actions to commit our bodies and attentions to.  We have space between and around us that has weight, volume and density.   We have all this…if we have mime. Continue reading