Building a game out of heightening the pattern of an interaction isn’t just for improv.
It’s a creation tool. At least if you’re looking to create something coherent.
Both of these cartoons appeared in The Washington Post’s Sunday Cartoon section on September 30th. Read Jef Mallett’s Frazz and Tim Rickard’s Brewster Rockit below – but also just read them in general; they’re great.
How could they not remind me of our friend The Help Desk rubric group game?
In a Help Desk Game, the progression of the scenic games establishes the pattern, and that pattern’s evolving repetition serves to heighten a personal game or theme.
What’s just beautiful thinking about these comic strips as improv scenes using the Help Desk Dynamic, is how they get to call lights before they have to get to the punchline. By setting our expectations in the first interaction, WE – the reader or audience – laugh at following the second interaction in our own heads based on the first. Our Lizard Brain laughs at the recognition of the pattern – and that’s enough for your edit!
Patterns allow us to play confidently. Thanks for the illustrations, Jef and Tim!
And they were not “Yes, and.” Continue reading
Player One stands rigidly on stage, stroking an imagined object on his right wrist and says, “I love my shield.”
Player Two enters stage, stares agog at the imagined shield and says, “Wow-wie! That is one awesome shield.”
The question for you is: If you were told to enter the scene as the third player to establish a group game, what would you do?
Acting. Webster’s defines it as: the art or practice of representing a character on a stage or before cameras. Fine. You’re acting when you’re pretending to be someone else. Then what’s “good acting”? Representing that character better. What’s “bad acting”? Representing that character worse. How does that relate to improv where the character only exists in what we do and what the audience sees? What about the 4th wall – so prominent in improvisation – that calls attention to the actor and the audience?
I like this definition for acting: Being convincingly in-the-moment.
Mime is critical to improv as improv does best. We have a blank stage to fill with objects and environment. We have actions to commit our bodies and attentions to. We have space between and around us that has weight, volume and density. We have all this…if we have mime. Continue reading
In pursuing improv as improv does best, we seek to establish patterns of emotional behavior, leveraging them in developing sustainable scenes and subsequent beats.
To aid in that pursuit, focus on following a character’s “How.” Continue reading