Yes, when approaching Tag-Outs it can be helpful for the sake of focused heightening to only tag-out one side of the scene – keeping one character consistent and heightening his/her Personal Game. And yes, when choosing between two players to tag-out it is often advantageous if you replace the catalyst and keep the character reacting to that catalyst.
But there are no “rules” in improv, just tools and considerations.
Sometimes what feels “right” in the moment goes against a standard guideline. The game below is one of those times.
Check out this great heightening of a character with a series of Tag-outs.
It’s a simple game played the “right” way. The set-up is clear: Nicole establishes that they’re at the Grand Canyon and Lauren hates it. She hates that there are no video games and that there are “donkey smells.” Continue reading
Player One stands rigidly on stage, stroking an imagined object on his right wrist and says, “I love my shield.”
Player Two enters stage, stares agog at the imagined shield and says, “Wow-wie! That is one awesome shield.”
The question for you is: If you were told to enter the scene as the third player to establish a group game, what would you do?