Sunday November 10th filled me with pride. My 301 Patterns & Games class
performed their showcase. And it was great.
Their energy was high. Their support, unwavering. And their commitment to building collaborative patterns using the rubrics’ guidance led to hilarious moments.
Those rubrics? The One Person Scene. To The Ether games. Help Desk games. Hey Everybody games. They’re narrowly focused on different ways for a group to build a pattern together. A group doesn’t need to be narrowly focused on them to be successful; as I hope this site makes abundantly clear, a “good” game is whatever a group builds together.
But, uh, oh man, when a group keeps it simple with a quick, clear progression, it’s easier to keep the mechanics tight and more likely the game will heighten to a satisfying punch.
Just watch. Continue reading


Engaged in either how they feel about themselves, how they feel about what they’re doing, or how they feel about a mimed object, players build progressions of emotional reaction
classic flirtatious fishing move. I played his fish but broke his line bashfully, the stage’s distance remaining between us. I danced as someone with a club; he played my seal. He loaded his heart into a gun and shot it at me. I loaded my heart into a mortar and launched it at him. He shot me with a bazooka of love. I put love in a centrifuge and then in a bomb that erupted in a mushroom cloud of hearts. He built and climbed into a B-52 bomber than rained love upon me. We both stood up from the rubble and traced out hearts to one another. Never a word was spoken.