The rhythm with which a game’s mechanic is played helps pace the scene and build it toward an edit.
The relationship between “When this happens” “this happens” is useful not only to focus improvisers’ choices but it also connects with the audience. In Short Form, where the mechanics of the “game” are told to the audience before the scene starts, the audience starts reacting to the “cause” and the expectation of the effect instead of just to the effect itself.
Short form improv games help us practice our patterns and pacing for long-form improv’s more organic games. Looking for a warm-up to practice pattern pacing? Try New Choice!
Performers are: David Adams, Guy Chapman, Patrice Deveaux, Micah Head, Alan Hopkinson, Nick Lawton, Megan Lemay, Jillian MacDougall, Tim Magier, Curtis Nunnally Continue reading
We want to avoid conflict, debate and negotiation in our improv scenes. The audience knows we’re making it up – building something from nothing – they don’t want to see us arguing over imagined reality; they want to see us react to an accepted reality.
What’s the best way to avoid arguing? Acceptance! Agreeing to a conflict-laden declaration is the easiest way to ensure a scene’s forward momentum.
So want a warm-up that’ll engage those Acceptance muscles? Continue reading
Like the 5 Things warm-up? You’ll love this one.
Or so you will if you’re like I was when exposed to this warm-up tonight by Matt Newman.
Looking for a nice in-your-head out-of-your-head patterns-on-patterns warm-up? Continue reading
Whatever we have to say on an improv stage can be spun into gold with enthusiastic agreement.
So we shouldn’t feel like we have to deliver some killer creative line to start a scene.
We should remember, in fact, that what we bring authenticity – what we care about – however mundane – is rich fodder for an improv scene.
So, looking for a warm-up that has players accessing and caring about their daily minutiae that also highlights the fun of immediate enthusiastic support? Continue reading
Personal Games are the focus of the base Mirror, Action, Object warm-up exercise. Engaged in either how they feel about themselves, how they feel about what they’re doing, or how they feel about a mimed object, players build progressions of emotional reaction triggered by active endowments. As examples: A player loves his outfit, and as he scans himself toe to head he grows more and more impressed with himself (Mirror). A player grows more insane with every monotonous saw stroke. A player becomes more and more vain with every bite of the apple.
This add-on expands the warm-up to practice Scenic Games as well. Continue reading
Getting synced with your teammates is why we warm up. Give this activity a try!
Everyone in a circle. One by one, in no particular order, we enter the circle.
First we share our current mindset with the group. For example, “Tonight I’m feeling tired. I stayed up too late and woke up too early.”
“So, tonight I’m gonna…”
Second, we commit to bringing to stage a different energy than we’re currently feeling AND we make that energy incarnate with a character, sound, action, emotion, line of dialogue, etc. For example, “So, tonight I’m gonna go ape,” and I act like a gorilla, howl and beat my chest.
And “We’re with you!”
Third, everyone around the circle says, “We’re with you!” and mirrors your character, sound, action, etc. For example, we’re all acting like gorillas.
Then the next person goes. Repeat.
Simple. Easy. Quick. And it gives us a moment to let our fellow players into our heads and aware of our intentions. AND it gives us all a chance to show our commitment to enthusiastic agreement and collaboration.
“I love opium.”
It’s a fine line between a character evoking a plot and a character reacting to their reality. A very fine line. But I believe that attention to that line can mean the difference between a scene where improvisers force a sequence of events dependent on an audience’s satisfaction with a resolution and a scene where characters are engaged in the moment of their reality with an audience reacting to – and investing in – a character’s consistency regardless of “sense.”
The following is a series of exercises geared toward prioritizing characters in-the-moment over improvisers setting-up-situations-to-be-negotiated. Continue reading
I sat with across from an executive. It was a benign conversation – a check-in meeting. Neither of us was all that engaged.
Looking down at his desk, I noticed he’d arrayed files on his desk in the order of a rainbow – Red, Orange, Yellow, Green, Blue, Purple (though Roy G. Biv forever, squad).
I didn’t say anything about it. But thinking about it led me to this exercise.
Looking to practice evoking emotions through engaging environment? The audience loves seeing improvisers “see” something on stage. They love seeing us enthusiastically accept what our fellow players imagine. And they love it when we invest emotionally in those imagined somethings.
Want an exercise that forces us to see something, say something and have that something matter to our scene partner? Keep reading. Continue reading
Everyone in a circle.
Starting Player starts with a Self Contained Emotional Statement through the filter of being a “crazy” character-type (a pirate, a monster, a nun.. see nonMECE list HERE.). For example, (proudly) “The full moon’s rising and with it my transformation.”
The Player to their right interacts through the lens of a “normal” character-type one affiliated with a “normal” location (a checkout gal at a supermarket, a bum in a bench, a trader in a Wall Street pit… see Life for MECE list.). For example, (proudly) “We have a 24 hour concierge for whenever you need to stay or fetch.” Continue reading
I love World Building in improvisation. With World Building in mind we can bring focus to our Organic Formats.
The first scene of a show starts in a train; the rest of the show exists in that same train.
The first scene of a show starts with Little League players. The next scene focuses on the parents in the stands. The next scene focuses on the players’ siblings hanging out in the parking lot.
The first scene of a show introduces a reality wherein people shield their improper thoughts from heaven with an umbrella. The next scene shows angels using the same umbrellas to shield them from God’s view. And later we see God himself hiding his own self-doubt under an umbrella.
In our efforts to build worlds though we mustn’t lose sight of Improv As Improv Does Best, which relies at its core on heightening established Personal and Scenic Games. So how’s about we build worlds around our patterns of emotional behavior?
Here is a series of exercises I ran to that purpose… Continue reading