When asked for a desired focus for a scheduled coaching session, a Duo sent me the following:
Mainly character stuff, fleshing them out versus building out more plot. Getting better at finding and sticking to the game of the scene.
What follows is some didactic and exercises that filled two hours.
DIDACTIC: How do You think about “Game” in improv?
Acknowledged ad nauseam here on Improv As Improv Does Best, the idea of “Game” gets thrown around a lot in improv.
At its most dumbed down, “Game” is “the funny thing, done more.” Though what the “funny thing” is is subjective.
At once both more sophisticated and more corny, “Game” can focus on the repetition of the cause and effect of actions. Short Form‘s blessing and curse is that its rhythms connect so quickly (helped by being made explicit) – the audience is rigged to react to anticipation but the rigging can be too tight and become stale.
Aiming for an universal answer this site’s materials are predicated on the definition of “Game” as “a sequence of actions related by cause in effect, heightening in a progression through repetition.” Holds true for baseball and Monopoly alike.
Regardless of definition, “Game” needs Emotion. Continue reading