Body Snatcher & Double Body Snatcher tertiary moves

Ask your troupe what they want to work on. A comment by Alan Volmer during a Johnsons rehearsal led to this move being added to the group’s bag of tricks.

THE BODY SNATCHER:  A third player takes over either Player One’s or Player Two’s character. If Player Three chooses to take on Player Two’s character, for example, Player Two then exits.

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BBQ Blowout an organic game

The Johnsons hosted a BBQ and everyone came.  But they spaced out their arrival to allow time to heighten the sequence between new entries.  Check it out.

To clarify: That last line out of Jonathan is “I brought the hounds of hell.”

The Johnsons are: Scott Beckett, Shawn Hambright, Townsend Hart, John Hilowitz, Joe Mack, Jonathan Nelson, Jessi Schmale, Lauren Serpa and Alan Vollmer. Continue reading

Four Corners video example

As a warm-up exercise or a short-form performance game, Four Corners is a fun way to explore two person scenes and subsequent beats.

Check out this wonderful example from The Coalition Theater‘s class showcase.  I am particularly fond of the players’ choice to enthusiastically agree and trust in the power of emotion alone when met with the suggestion of “Trump rally.”

Performers are Sheldon King, Cindy Nester, David Pratt and Britne Walker 

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Invocation exercise

Mirroring/repeating language, details and rules heightens a group’s work while keeping it cohesive.

INVOCATION – Players stand in a half circle. On the count of three, a “god” appears before them that they will worship in three phases: First, they will describe it physically; “Oh, God, with your fowl beak.” Second, they will address its less tangible qualities; “Oh, God, who tastes like everything.” Third, they will ask it to do unto them; “Oh, God, henpeck my enemies.”
Lessons:
• Be clear about what “it” is – don’t be vague for artsy sake; the sooner everyone knows what “it” is the sooner everyone can dig deep into the details
Unite behind an emotional perspective on “it” – “what we hate about Microsoft” will collaboratively heighten faster than “what we know about Microsoft”
Simplify with mirrored language – switching between phases is clearest when there’s a defining cadence to phase one (“Oh, God”) and a new cadence to phase two (“Sweet, Jesus).
Callback – What does a detail from phase one signify in phase two and can be used for in phase three?
Establish rules of reaction – Y follows X: “…who is never afraid,” “You’re a chicken who’s not chicken;” “…who never stops going,” “You’re a chicken who’ll always win at chicken.”
Establish Siloes – What can be the filter through which your contributions come? I’m the guy who: said, “Eyes as red as flames” so I’ll say, “Heart as black as coal.”
• There are no mistakes – seek to fold in everything; don’t drop things that seem out of place

Performers are Becki Heckman, Ian Johnson, Suzi Makarem, Robert Nickles and Jordan Walker Continue reading

High Jobs Tag-out example

Here’s an example of a Tag-out from The Johnsons. Notice how they leverage the Help Desk dynamic, repeating/heightening the sequence of dialogue.

I’d’ve preferred they’d’ve never sat down, instead playing out being high on the job. It’s hard to keep a scene active while sitting down.  Chairs are a privilege, not a right.

The Johnsons are Scott Beckett, Shawn Hambright, John Hilowitz and Jonathan Nelson.

Editing Thematically – The Johnsons 1.16.16

The Johnsons have been working on building a more collective world in their long form performances.

One tool they’ve practiced is using their scene edits to establish and heighten an organic pattern progression.

And on January 16th, 2016 they did it on stage for the first time.  Watch.  Enjoy.

First time is random. Second time is purposeful. Third time is expected.
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Call & Response Hey Everybody group game

Hey Everybody game mechanics allow a group to build a focused direction out of disparate parts. They are so named because, though they have wider applications, they are useful to a player in navigating a scene initiated with a rush of players to the stage.

When Townsend Hart starts The Johnsons‘ group game with “Emergency meeting,” we get a rush of players to the stage.  Now, instead of quickly establishing a sequence in which every player gets to contribute in the scene’s early goings, this particular Hey Everybody game starts off in the call and response category of initiator as facilitator that I caution against – Townsend speaks, then Scott speaks, then Townsend again.  The danger here is that with the initiator interjecting between each other player’s comments, it can take a long time to get through players, which can seem stilted.  And an audience’s eyes start to drift to s/he who hasn’t contributed yet, which can both be distracting.

How do The Johnsons surmount this potential obstacle?  Watch.

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