Objective: The aim of group game work is to establish a pattern as a group and heighten in a unified direction. For the group to be successful, individuals need to be focused outward on all that others are contributing and committed to serving the group’s progression with their own contributions. Continue reading
Tag Archives: support
Group Mind exercises
Group Mind: Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, and I’m going to launch into my ideas and trust that you’ll follow me.” It is, however, not up to the group to earn this trust. You must surrender to the group. Give it your trust. Only then will the group get anywhere.
Suggested Exercises:
I AM SUPERMAN – Everyone stands in a circle. One at a time, each player will enter the circle, say “I am [NAME] and for the next 30 seconds, I am Superman” at which point the teacher will start a timer and the player does whatever they want until the time is up at which point everyone claps and the next player takes the circle. Players around the circle are NOT to interact with the player in the center. The player in the center should be encouraged to do something they’ve been told they need to do more of on stage. Do mime. Be emotional. Stand still. Doesn’t matter.
Lessons:
• Surrender to your group – let go of ego, let your team know that you’re ready and willing to commit to being awkward in front of them.
• You don’t need anyone – you can be on stage alone for 30 seconds or for five minutes. Commit to yourself. Don’t rely on meeting your scene partner center stage before the scene starts. You can be alone.
• It sucks to be alone – don’t let your fellow players suffer on stage alone. Get out there and support each other.
MIRRORING INTO BUZBY BURKLEY – everyone must commit to following and looking idiotic together. Get them to let go, trust each other and the teacher. Start everyone in paired lines, facing off as if looking into a mirror at one another. Have them start mirroring each other – head to toe, leading by following, heightening subconscious contributions, etc. – and have them keep going as you give more instructions.
Progression:
• Start with mirrored pairs
• Allow people to move closer and farther apart
• Allow people to move left and right, overlapping other mirrored pairs
• Allow people to switch the player they’re mirroring, making and breaking different groups
• Build to everyone moving around the room, switching mirroring, coming together, breaking apart – committing to following the crazy
Lessons:
• If everyone is “doing it” then no one looks dumb “doing it” – but the moment it becomes apparent that someone in the group is not committed then the audience doubts the entire endeavor.
• When you are “playing” others want to play with you – if you’re having fun and committing the audience will follow you no matter how silly you look
• That is the weirdest thing I’ll ever have you do – thank them for just doing what you asked them to without judgment; encourage them to remain that trusting throughout class
I Am Superman exercise
Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, and I’m going to launch into my ideas and trust that you’ll follow me.” It is, however, not up to the group to earn this trust. You must surrender to the group. Give it your trust. Only then will the group get anywhere.
I AM SUPERMAN – Everyone stands in a circle. One at a time, each player will enter the circle, say “I am [NAME] and for the next 30 seconds, I am Superman” at which point the teacher will start a timer and the player does whatever they want until the time is up at which point everyone claps and the next player takes the circle. Players around the circle are NOT to interact with the player in the center. The player in the center should be encouraged to do something they’ve been told they need to do more of on stage. Do mime. Be emotional. Stand still. Doesn’t matter.
Lessons:
• Surrender to your group – let go of ego, let your team know that you’re ready and willing to commit to being awkward in front of them.
• You don’t need anyone – you can be on stage alone for 30 seconds or for five minutes. Commit to yourself. Don’t rely on meeting your scene partner center stage before the scene starts. You can be alone.
• It sucks to be alone – don’t let your fellow players suffer on stage alone. Get out there and support each other.
Buzby Burkley exercise
Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, and I’m going to launch into my ideas and trust that you’ll follow me.” It is, however, not up to the group to earn this trust. You must surrender to the group. Give it your trust. Only then will the group get anywhere.
MIRRORING INTO BUZBY BURKLEY – everyone must commit to following and looking idiotic together. Get them to let go, trust each other and the teacher. Start everyone in paired lines, facing off as if looking into a mirror at one another. Have them start mirroring each other – head to toe, leading by following, heightening subconscious contributions, etc. – and have them keep going as you give more instructions.
Progression:
• Start with mirrored pairs
• Allow people to move closer and farther apart
• Allow people to move left and right, overlapping other mirrored pairs
• Allow people to switch the player they’re mirroring, making and breaking different groups
• Build to everyone moving around the room, switching mirroring, coming together, breaking apart – committing to following the crazy
Lessons:
• If everyone is “doing it” then no one looks dumb “doing it” – but the moment it becomes apparent that someone in the group is not committed then the audience doubts the entire endeavor.
• When you are “playing” others want to play with you – if you’re having fun and committing the audience will follow you no matter how silly you look
• That is the weirdest thing I’ll ever have you do – thank them for just doing what you asked them to without judgment; encourage them to remain that trusting throughout class
Focusing Group Scenes class
Objective: Bringing characters into group games brings new opportunities for chaos. Simplifying character-based group scenes with emotional agreement, stage picture and sharing focus can help a team confidently navigate the chaos. Continue reading