1.9 – Organic Games

ALL TOGETHER NOW

Using To The Ether mechanics we can build a pattern from a progression of personal games, establishing and heightening a scenic game in the pattern’s evolving repetition.

Using Help Desk mechanics, we can establish a pattern out of a scenic game, and repeat that pattern to heighten a personal game or theme.

Using Hey Everybody mechanics, we can develop a pattern from a scene’s disparate personal games, and then heighten all games through that pattern’s evolving repetition.

With these rubric game mechanics in our toolkit, we can confidently navigate any progression of moves. Continue reading

Kick The Duck, Red Rover exercise

Simplifying and Clarifying: The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively.

Our main tool of simplification is Agreement – the more players that mirror/agree, the less different stuff there is on stage to negotiate.

The more people you’re playing with the clearer you have to be. Our main tool of clarification is Repetition. The first time something happens, it’s random; the second time is purposeful; the third time is expected.

A group of people can take the stage and confidently navigate chaos by focusing outward, seeking symmetries, making differences matter and clarifying sequences of cause and effect through repetition.

Through “Kick The Duck, Red Rover,” players learn to focus outward and make the random purposeful by mirroring, heightening and supporting one another.

KICK THE DUCK, REDROVER – “On the count of three, everyone will be playing a game without words. You will collaborate to establish focus and define the rules of your game. One, two, three, go!” This game starts with impossible chaos but becomes manageable and then successful as the teacher lays on instructions with each iteration and the group feels how to build collaboratively.
Progression/Lessons:
• Someone will use gibberish to direct other players’ actions – Stop them and remind them to lead by following
• Ask “How did the game start?” They will tell you about the first move that was made. Remind them that the game started when you said “go.” Have them return to their positions and postures when you said “go.” Ask them to focus outwardly on what is already there at that moment.
Seek Symmetries – Are you standing near someone? Posed like someone? If you seem like you could be aligned with someone, align yourself with them; do what they do. This agreement fosters focus.
Empower Asymmetries – How do the different groupings relate? Make the asymmetries that exist matter. How does one group react to the other? What does one group do to another?
• Have the group shake it off, walk around the room and then, when teacher says “go,” start a new game focused on Seeking Symmetries and Empowering Asymmetries.
• Stop and ask them to walk you through what happened, with players explaining what they saw and what they did in response. Tease out “When X happened, Y happened.”
• “What rules were you playing by?” We want players to observe cause-and-effect and seek to clarify the “rule” with repetition. Make another X happen to make another Y happen. If you see X happen again, make Y happen again. Work to notice not only what is happening, but how what happens relates to what happened before. And pay attention to what happens after. Even if there is no inherent connection between the first set of moves, by working to repeat that sequence we begin to establish rules and clarify group direction.
Everyone is necessarily “playing by their own rules” – but if each individual is committed to simplifying and clarifying then a group direction will emerge.
• If something is not clear, don’t ignore it or play it half-assed, make it clearer – by heightening it or otherwise clarifying the move. If you’re lost, chances are the rest of the group is too. Don’t wait for someone else to clarify what’s going on; take responsibility yourself. The rest of the group will thank you.
• “Can you go back and start this game over?” When they’ve learned to seek symmetries, empower asymmetries, establish and repeat rules of cause and effect, it’s time to get them to Reset the Game Sequence. Have them go back to their initial starting positions and try to do the same game again exactly. It won’t be exact; it will evolve, but it will evolve organically because they are attempting to do it exactly.
If you’re ever lost, return to what was done before – engage a rule again. Restart the sequence. Going through a game again will build clarity and simplifies the amount of stuff in play.
• After they have a great game, they are likely to have a game become super sloppy because they got too excited and stopped leading by following.
Trust the pattern – don’t overcomplicate. The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively.  My favorite aspect of the video above is how the group clearly starts to have fun with a very simple progression simply because they know how to play and can just play.  We tend to overcomplicate unnecessarily.  And then we end up in our heads trying to figure out how to navigate all our complications.  Keep it simple and have fun with it.

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Here’s a video of me teaching the group the Kick The Duck, Red Rover exercise that culminates in the clip above.  It’s long, containing many iterations of the exercise by the group with lots of rambling by me in between those iterations.  But talk about a progression!  Watch them grow:

Organic Group Games class

Objective: Building patterns one step at a time, it doesn’t matter what “type” of game we’re playing.  From any Offer, through agreements’ simplification, repetitions’ clarification and progressions’ heightening a group can confidently navigate and focus “organic” games.

 

5.0  Warm-Ups: Build energy and concentrate energy.

Suggested Exercises:

CRAZY EIGHTS

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5.1  One Start, Multiple Ends:   The rubric game mechanics can be applied to any initiation.  And the combination of mechanics can facilitate organic game play.

Suggested Exercises:

1 SCES TO TtE, HD & HE – A player initiates with a Self Contained Emotional Statement.  Other players build on, working to set and cement toward a To The Ether, Help Desk or Hey Everybody game.  Clear the stage.  Then the same initiating player gives the same SCES and another of the rubric games is built on top.  Clear stage, repeat.

Example: Player 1 enters, holding a mimed map, looking up and around and says, “Man, New York is so intimidating; where’s the Empire State Building?”

  • To The Ether Game – Player 2 enters on all fours, wiggling their nose and says, “Man, this maze is crazy complicated; where the hell’s that cheese?”  Player 3 enters with arms pressed to his sides, wiggling his whole body and says, in an angry character accent, “Man, these fallopian tubes are all dark and twisted; where the fuck that egg at?”
  • Help Desk Game – Player 2 enters and says, “I’ll help you…”  Player 3 watches that interaction, enters after Player 2 finds reason to leave and mirrors certain aspects of the interaction while heightening others
  • Hey Everybody Game – Player 2 enters and says, “Hey, you gots all of New York at your disposal, we’ll get you where you need to go,” effectively calling on additional players who find their own place and filter while respecting Player 1 as the facilitator

Lessons:

  • Clear moves breed clear games – get everyone on the same page and everyone can play; set up a clear progression and the group will be compelled to play
  • The rubric game mechanics are tools to shape any game – the core mechanics give us a way to relate and progress moves, they don’t dictate a game.
      • TtE Core – heightening one perspective/idea?  Build a progression thinking about elevating the relationship between A and B in C’s relationship to B.
      • HD Core – heightening an interaction?  Follow, not just “the joke,” but the full swath of scene elements (dialogue structure, word choice, emotion, pacing, beginning, end, etc.).   Build a progression, heightening elements that change between interactions and repeating elements that repeat between interactions.
      • HE Core – heightening a collection of disparate elements?  Establish stable ground for yourself as quickly as possible with a bold emotional reaction.  Build the progression through repetition of the sequence – players contributing in-turn and heightening through their personal filter.

 
 

5.2  Organic Montage:   Use the combinations of game mechanics to facilitate a varied run of games. 

Suggested Exercises:

ORGANIC GROUP GAME MONTAGE – A run of group games, edited and continued by the group.

Lessons:

  • Variance – vary the emotional energy, scene length, scene type, cast size, etc.
  • Callback – revisit and heighten games from earlier in the run