Here are the list of Weaknesses – ordered to track with an improviser’s growth from novice to artist – linking to the relevant piece of the matrix:
- Vulnerable Confidence – Player is afraid to share personal, emotional depth
- The Details – Player is too vague in defining scene elements
- Bold Choices – Player hesitates to endow character and environment traits
- Self Contained Initiations – Player initiations dictate behavior, denying others the freedom of choice
- Emotional Perspective – Player indicates emotion without feeling it and/or avoids emotion entirely
- Committed Mime – Player tells instead of shows, explains rather than exhibits
- Agreement to What Is – Player denies, negotiates or argues
- Reacting – Player is not affected by scene elements
- Active Endowments – Player focuses on elements off-stage and/or events in the past or future
- Patterns of Emotional Behavior – Player acts randomly and reacts erratically
- Pattern Progression – Player’s contributions remain flat or are scatter-shot
- Capping Patterns – Player runs games into the ground
- Crafting Beautiful Trajectories – Players’ connections disengage audience
- Enabling Sustainable Scenes- Players’ choices become tired, lose impact and/or kill momentum
- Tertiary Additions – Player joins scene with selfish and/or insensitive intent that does not serve the scene
- Beat Structure Rhythm – Player fails to leverage earlier scenes in initiating later scenes in a long form
- Playing with Flexible Formats – Team flails without rigidly structured formats
- Confident Vulnerability – Player is resistant to continued learning