The environment is fleshed out and experienced. Characters’ endow and react to endowments through their Personal Game filters.
From my Johnsons Full Show 9.21.14 featuring, Lauren Serpa and Shawn Hambright
Your scene partner initiates, telling you, “You’re terrible.” Does that make you sad? Does that make you angry?
What if your scene partner is just “some stupid kid”? Maybe he says, “You’re terrible” and you just laugh; “Yeah, okay, I’m terrible.”
Making a choice about a relationship and relative status can help inform reactions and enable active emotions that elevate scenes. Here’s an exercise to help. Continue reading