Being Affected exercise

Being Affected: There’s power in being vulnerable enough to accept another player’s perspective.

Suggested Exercises:

HITCHHIKER – One player starts, driving a bus, expressing an emotional perspective (“I love the South”). A second player enters the scene, boarding the bus with a contrasting emotional perspective to the driver (“The South scares me”). Gradually the driver accepts and embraces the hitchhiker’s perspective, and the two come into agreement. a third player enters as a new hitchhiker, boarding the bus with a new contrasting emotional perspective (“I think Mississippi’s beautiful”). The driver and the first hitchhiker gradually accept and embrace this new perspective. Repeat with another hitchhiker.
Variations:
• Let the driver leave and have the car rotate around as more hitchhikers are added

Attraction Over Argument exercise

Attract, Don’t Fight: Will your scene partner not agree to your awesome idea? Don’t fight him on it. Show him why what you want is superior. This not only disengages argument but it also engages active scene elements.

You want your older brother to build a sandcastle with you. He doesn’t want to. Have so much fun building a sand castle on your own that he has to come engage with what you want.

You want your life partner to come to home. She doesn’t want to. That’s okay. You’re having so much fun at home that you don’t need her. She’ll come home.

Suggested Exercises:

ATTRACT, DON’T FIGHT – Prepare contrasting pairs of personal desires (“I want quiet”/ “I want to blast this song”; “Wake up”/ “Let me sleep”; “Being healthy is awesome”/ “Cigarettes make me cool”). Instruct players to initiate fully believing in their given desire. Build tension, sure. But the first player to disengage the argument by engaging what they want by themselves with positive emotion wins. And the exercise’s focus is understanding how “attracting” with emotional engagement into active scene elements progresses the scene more successfully than argument and/or negotiation.
Lessons:
Positives progress; Negatives stagnant – Remember that agreement fosters collaborative building. If your fellow player doesn’t want to play your game, that’s fine; have fun without him. The fun will move the scene forward. Disagreeing roots the scene in static emotion. Dynamic characters breed dynamic scenes.
More than one character can be dynamic – “Build a sand castle with me”/ “Let me read my book”/ “Okay, I’ll have fun building a sand castle alone”/ “Great. I’ll enjoy engaging this book solo”/ “Let me read a line” / “Let me build a spire”/ “Come back and build with me”/ “How could you leave this book? It’s awesome.” That’s fun.

Reacting In-The-Moment class

Objective: A scripted actor’s whole job is to make an audience believe that the emotional reaction they’re rehearsed is real in-the-moment. In improvisation, we have a leg up; we are all experiencing what’s happening for the first time. So just react. Don’t be in your head thinking about how you should feel or why we should feel. Just react. React without words until the words come. React without why until the why presents itself. If you commit to your reaction, that’s all the “why” an audience needs. If you invest in your emotion, the audience will believe that you have a reason even if you don’t have a motivation in mind. Continue reading

Action Pass exercise

ACTION PASS – In a circle, a player turns to his left and executes an action, any action. The next player observes that action and attempts to recreate it EXACTLY in turning to the player to their left.
Progression:
• Do it once through. Then immediately have them do it again focused on slowing down and really noticing all the nuances of a player’s action and working to repeat the action exactly.
• Call attention to what makes them laugh – straight repetition, embracing something “accidental”
Lessons:
Focus Outward – take the time to really see all that players are giving you. The first step in reacting to what’s happening is seeing what’s happening.
Support your fellow player’s moves – There are no mistakes/There is no “right.” There is only “what has happened” and “what’s happening now.”

I Am Superman self channeling exercise

I AM SUPERMAN – Everyone stands in a circle. One at a time, each player will enter the circle, say “I am [NAME] and for the next 30 seconds, I am Superman” at which point the teacher will start a timer and the player does whatever they want until the time is up at which point everyone claps and the next player takes the circle. Players around the circle are NOT to interact with the player in the center. The player in the center should be encouraged to do something they’ve been told they need to do more of on stage. Do mime. Be emotional. Stand still. Doesn’t matter.
Lessons:
• Surrender to your group – let go of ego, let your team know that you’re ready and willing to commit to being awkward in front of them.
• It sucks to be alone – don’t let your fellow players suffer on stage alone. Get out there and support each other.

“Yes, Yes I Am” acceptance exercise

YES, YES I AM – Form lay-up lines on either side of the stage. The player on stage left endows the player on stage right with a strong emotional perspective (“You think Ringo is the best Beatle”). The player from stage right accepts the perspective (“Yes, I do’) and commits through several lines of dialogue (“He voices Thomas the Tank Engine” / “I own every Thomas trinket there is”).
Lessons:
“Yes” is funny – there’s a surprise unique to improvisation in watching a player accept a perspective thrust upon him/her. The “Yes” of acceptance stands to be funnier than anything else even the cleverest person might have responded with.
Specificity heightens the funny of acceptance – “Have you ever eaten a train, piece by piece, after you derailed it with your penis?” “Yes – for charity.”* When we negotiate the bizarre, we (and the audience) get bogged down trying to make sense. When we accept the bizarre, we (and the audience) explore and heighten fun worlds where the bizarre is “real.” [* thank you Mr. Show]

Emotional Reactions To Active Elements class

Objective:  In any scene you have at least two different emotional perspectives to play from: Your Personal and Scenic Emotional Perspectives – How you feel about “I” and How you feel about “You.”  Your Personal Emotional Perspective =  How I feel about who I am, where I am and what I’m doing.  Your Scenic Emotional Perspective = How I feel about who my scene partner is, where my scene partner is and what my scene partner is doing.   

3.0  Warm-Ups:  Build energy, concentrate energy and emphasize the importance of emotion

Suggested Exercises:

CRAZY EIGHTS

21

EMOTIONAL REACTION CIRCLE – Around a circle, every player just has an emotional reaction.  They don’t need words – they can just make an emotional sound.  Have them go around and then go around pushing their emotions to 11.

 

 

3.1  Emotional Character Development:   We don’t need it “all figured out” the moment we step on stage.  Make one choice and then build other choices on top of that choice.  We can start with emotion and build the details of our character around that.  Or, we can start with a detail and build an emotional character from there.

Suggested Exercises:

CHARACTER WALK – students walk around the space as themselves.  Teacher gives prompts for them to make choices from (see Progression below).  Teacher asks additional questions to flesh out the characters.  Teacher has students reset, returning to walk around the space as themselves again.  And repeat.
Progression:
•  Have players change elements of their personal walk to see how it affects the way they feel
• Change your rate – speed up, slow down
• Change your size – is your walk big or small?
• Walk with a different body part forward
• Change your spine
• Be an animal
• Walk like someone you know
• Ask the class to try on a different:
–   Emotion
–  Posture/Physicality
–  Desire (I want…)
–  Perspective (I like…, I hate…)
–  Environment
–  Action
• Ask questions to flesh out the character.  Basically “if this, then what”; for example, how do you feel about the action you’re doing, or how does that desire affect your walk?
• Ask students to speak in their character’s voice – calling out students individually to contribute
• Tell students to acknowledge each other’s presence to discover their ‘status’
Lessons:
Don’t let starting a scene be intimidating – all you need to start is one choice
Seek to establish emotion – as emotion will drive our scenes, we don’t want to stop our character development until we establish that emotional perspective.  Character ≠ Emotion.  You can be a lispy hick, but until you make a choice about how that lispy hick feels you’ll be hard pressed to heighten the stakes of a scene.

 

 

3.2  Personal Engagement:   If you were all by yourself on stage, how would you feel about who you are, where you are and/or what you’re doing? Finding an emotion and an active scene element to feel that emotion toward can be the continued catalyst for a successful scene.
If I say, “I love cats,” I’m just emoting.  If I say, “I love this cat,” I’m emotionally reacting.  If we make the object of our emotion active in the scene – actually tangible/ observable/ repeatable on stage – then we have something to react to instead of just talk about.
What is it specifically that we’re feeling about who we are, where we are and/or what we’re doing?  What is it specifically that we’re feeling about who our scene partners are, where they are and/or what they’re doing?  If we make a decision to connect our feeling to a tangible/observable/repeatable anything on stage, we can progress the scene by heightening our feeling and that “anything.”

Suggested Exercises:

PERSONAL ENDOWMENT CIRCLE – One by one around a circle, each player engages an emotion and makes explicit what it is that is evoking that emotion.
Example:
• I love this cat
• I hate pulling weeds
• Des Moines, you’re impressive
• I’m proud of my shoes
• I’m afraid of my face
• I’m sad I have no friends
Lessons:
Specificity breeds details – when you know what you’re feeling and what you’re feeling about, then our creative minds have a clear direction to explore.
Active elements keep us physically active – it’s much harder to sit still when you love this cats than to sit in a chair and talk about loving cats.
Don’t wait to be joined before making a choice – We don’t need anyone else. You’re never alone on stage, even if you’re the only improviser not on the wings; you have a world to explore and to react to.

 

 

3.3  Scenic Engagement:   How do you feel about who your scene partner is, where your scene partner is and/or what your scene partner is doing? Finding something active about your scene partner to feel about will help facilitate a scene you can both react through instead of think through.

Suggested Exercises:

SCENIC ENDOWMENT CIRCLE – One by one around a circle, each player turns to the player to their left, engages an emotion and makes explicit what it is about the player to their left’s character that is evoking that emotion.
Example:
• I love your hat
• I hate how smug you are
• You dead-lifted 200 pounds?  Impressive.
• I’m proud you’re my son
• I’m afraid of your soul
• I desire your friendship
Lessons:
Give gifts – it’s much more fun to be endowed with information (“Ugh, you got fat”) than to be burdened with requests for information (“What are you doing?”).
Want something?  Feel the absence – to avoid head-butting, don’t “demand,” focus on “desire.”  You can want something from your scene partner, but you don’t want to become hog-tied fighting for what you want.  How does not having what you want right now make you feel?
Give the gift of freedom – if you tell me, “I hate how smug you are,” I don’t have to directly respond to your feeling; I can focus on what I’m smug about (“I’m a golden god”) or I can do anything I want (“I’m tired of this wallpaper”).  You don’t want your scene partner to feel constrained to address or discuss your feeling (which is more likely the case with “Stop being smug,” “Why are you so smug?” or “Let’s talk about your smugness.”)
Give the gift of dynamite – If you say, “Your tap dancing makes me so horny,” you better believe I’m going to tap dance.

 

 

3.4   2 Person Scenes Heightening Emotion:   Establish an emotional perspective, heighten the emotional perspective through reaction to active details, and edit – That’s scene.  We want to avoid negotiation, conflict and the tepid, talked-out “discovery” that stagnates scenes’ growth.

Suggested Exercises:

ENDOW AND HEIGHTEN LAY-UPS –  Player One initiates from stage left.  Player Two initiates from stage right.  Both players heighten what they initiate.  After a few lines back and forth, teacher calls “Scene” and two new players start the exercise.
Progression:
Personal / Personal – Player One engages a personal emotional perspective and Player Two engages a personal emotional perspective.
–  Disparate initiations:  Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
   Player 2 – (looking around in panic) “I heard it again.”
–  Complementary initiations:   Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.” 
Player 2 – (flipping nostalgically through a big book) “Those were innocent times.”
–  Mirrored initiations:  Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
   Player 2 – (playing with a yo-yo sadly) “siiiigggghhh.”
Scenic / Scenic – Player One engages an active aspect of Player Two with an emotional perspective and Player Two engages an active aspect of Player One with an emotional perspective.
–  Player 1 – I want to kill you and steal your life.
  Player 2 – I laugh at your weakness.
• Personal / Scenic – Player One engages a personal emotional perspective and Player 2 engages an active aspect of Player One with an emotional perspective.
–  Player One – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
Player Two – “Oh, I’ve had it with your attitude, mister.”
Scenic / Personal – Player One engages an active aspect of Player Two with an emotional perspective and Player Two engages a personal emotional perspective.
–  Player 1 – I want to kill you and steal your life.
Player 2 – Oh, hey, my Diamond of the Month Club package arrived!
Lessons:
Don’t give up your thing – heightening our individual choices together is all we need to move the scene forward.  Trying to “figure out” how our things mesh, fighting each other’s thing or dropping our thing in favor of our partner’s thing robs scenes of their potential.
Commitment avoids justification – explaining why two people are on stage often saps the energy from a scene.  When two players commit to simply heightening their choices, no one will question the juxtaposition of even the most mismatched initiations.
Reactionary statements avoid negotiation – when we’re not comfortable with and/or don’t understand what’s happening on stage, we revert to asking questions that often bog down scenes.  Simply making choices moves us forward and making emotional choices helps statements stand without defense (“What do you mean, I’m a pig?” versus “Oh, I’m a pig.  You’re a dirty whore.”)
Heightening avoids conflict – “I want to kill you”/ “I want to kiss you.”  If these are the initiations, we don’t want to debate or argue – heighten the feelings.  You don’t have to address the disparity between feelings right away if ever.  Heighten conflict/tension by heightening your part of it.  Addressing/discussing conflict/tension takes the dynamite out of the scene.
Make Scenic/Personal Initiations less rare – it can be fun for Player Two to choose a personally grounding emotional perspective despite Player One′s attempt to initially engage her in his thing.

 

TWO PERSON SCENES –  Player One initiates from stage left.  Player Two initiates from stage right.  Players heighten what they initiate.  Have players decide BOTH how they feel about “I” and “You” – engaging an active endowment about themselves AND about their scene partner.
Lessons:
Bored? React! – don’t know what to do in a scene?  Have an emotional reaction to an active element.
Lost? Repeat! – I scream.  Why?  I don’t know.  So I keep screaming, heightening the emotion of the scream.  Don’t stop what you’re doing to make “sense” of it; Find “sense” through continuing doing what you’re doing.
Be affected – There’s power in reacting in-the-moment to another player’s perspective/actions/choices.  When we don’t react to a fellow player’s move that deserves a reaction we risk pulling the rug out from under the scene.
Feel first, understand second (if ever) – don’t wait to “understand your motivation” before making a choice about how to feel
Never trapped by your choice – while players should be encouraged to push their heightening before changing course onto a new thing, players should never feel trapped by the things.  “I love my teddy bear.”  I heighten why I love my teddy bear (“He doesn’t judge”) but I don’t have to react only to teddy.  “I really love my fluffy duck.”/ “He doesn’t give a shit.”

Personal Engagement exercise

Personal Engagement:   If you were all by yourself on stage, how would you feel about who you are, where you are and/or what you’re doing? Finding an emotion and an active scene element to feel that emotion toward can be the continued catalyst for a successful scene.
If I say, “I love cats,” I’m just emoting.  If I say, “I love this cat,” I’m emotionally reacting.  If we make the object of our emotion active in the scene – actually tangible/ observable/ repeatable on stage – then we have something to react to instead of just talk about.
What is it specifically that we’re feeling about who we are, where we are and/or what we’re doing?  What is it specifically that we’re feeling about who our scene partners are, where they are and/or what they’re doing?  If we make a decision to connect our feeling to a tangible/observable/repeatable anything on stage, we can progress the scene by heightening our feeling and that “anything.”

Suggested Exercises:

PERSONAL ENDOWMENT CIRCLE – One by one around a circle, each player engages an emotion and makes explicit what it is that is evoking that emotion.
Example:
• I love this cat
• I hate pulling weeds
• Des Moines, you’re impressive
• I’m proud of my shoes
• I’m afraid of my face
• I’m sad I have no friends
Lessons:
Specificity breeds details – when you know what you’re feeling and what you’re feeling about, then our creative minds have a clear direction to explore.
Active elements keep us physically active – it’s much harder to sit still when you love this cats than to sit in a chair and talk about loving cats.
Don’t wait to be joined before making a choice – We don’t need anyone else. You’re never alone on stage, even if you’re the only improviser not on the wings; you have a world to explore and to react to.

Scenic Engagement exercise

Scenic Engagement:   How do you feel about who your scene partner is, where your scene partner is and/or what your scene partner is doing? Finding something active about your scene partner to feel about will help facilitate a scene you can both react through instead of think through.

Suggested Exercises:

SCENIC ENDOWMENT CIRCLE – One by one around a circle, each player turns to the player to their left, engages an emotion and makes explicit what it is about the player to their left’s character that is evoking that emotion.
Example:
• I love your hat
• I hate how smug you are
• You dead-lifted 200 pounds?  Impressive.
• I’m proud you’re my son
• I’m afraid of your soul
• I desire your friendship
Lessons:
Give gifts – it’s much more fun to be endowed with information (“Ugh, you got fat”) than to be burdened with requests for information (“What are you doing?”).
Want something?  Feel the absence – to avoid head-butting, don’t “demand,” focus on “desire.”  You can want something from your scene partner, but you don’t want to become hog-tied fighting for what you want.  How does not having what you want right now make you feel?
Give the gift of freedom – if you tell me, “I hate how smug you are,” I don’t have to directly respond to your feeling; I can focus on what I’m smug about (“I’m a golden god”) or I can do anything I want (“I’m tired of this wallpaper”).  You don’t want your scene partner to feel constrained to address or discuss your feeling (which is more likely the case with “Stop being smug,” “Why are you so smug?” or “Let’s talk about your smugness.”)
Give the gift of dynamite – If you say, “Your tap dancing makes me so horny,” you better believe I’m going to tap dance.