I Am Superman self channeling exercise

I AM SUPERMAN – Everyone stands in a circle. One at a time, each player will enter the circle, say “I am [NAME] and for the next 30 seconds, I am Superman” at which point the teacher will start a timer and the player does whatever they want until the time is up at which point everyone claps and the next player takes the circle. Players around the circle are NOT to interact with the player in the center. The player in the center should be encouraged to do something they’ve been told they need to do more of on stage. Do mime. Be emotional. Stand still. Doesn’t matter.
Lessons:
• Surrender to your group – let go of ego, let your team know that you’re ready and willing to commit to being awkward in front of them.
• It sucks to be alone – don’t let your fellow players suffer on stage alone. Get out there and support each other.

“Yes, Yes I Am” acceptance exercise

YES, YES I AM – Form lay-up lines on either side of the stage. The player on stage left endows the player on stage right with a strong emotional perspective (“You think Ringo is the best Beatle”). The player from stage right accepts the perspective (“Yes, I do’) and commits through several lines of dialogue (“He voices Thomas the Tank Engine” / “I own every Thomas trinket there is”).
Lessons:
“Yes” is funny – there’s a surprise unique to improvisation in watching a player accept a perspective thrust upon him/her. The “Yes” of acceptance stands to be funnier than anything else even the cleverest person might have responded with.
Specificity heightens the funny of acceptance – “Have you ever eaten a train, piece by piece, after you derailed it with your penis?” “Yes – for charity.”* When we negotiate the bizarre, we (and the audience) get bogged down trying to make sense. When we accept the bizarre, we (and the audience) explore and heighten fun worlds where the bizarre is “real.” [* thank you Mr. Show]

Two Person Scenes Heightening Emotion exercises

2 Person Scenes Heightening Emotion:   Establish an emotional perspective, heighten the emotional perspective through reaction to active details, and edit – That’s scene.  We want to avoid negotiation, conflict and the tepid, talked-out “discovery” that stagnates scenes’ growth.

Suggested Exercises:

ENDOW AND HEIGHTEN LAY-UPS –  Player One initiates from stage left.  Player Two initiates from stage right.  Both players heighten what they initiate.  After a few lines back and forth, teacher calls “Scene” and two new players start the exercise.
Progression:
Personal / Personal – Player One engages a personal emotional perspective and Player Two engages a personal emotional perspective.
–  Disparate initiations:  Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
   Player 2 – (looking around in panic) “I heard it again.”
–  Complementary initiations:   Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.” 
Player 2 – (flipping nostalgically through a big book) “Those were innocent times.”
–  Mirrored initiations:  Player 1 – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
   Player 2 – (playing with a yo-yo sadly) “siiiigggghhh.”
Scenic / Scenic – Player One engages an active aspect of Player Two with an emotional perspective and Player Two engages an active aspect of Player One with an emotional perspective.
–  Player 1 – I want to kill you and steal your life.
  Player 2 – I laugh at your weakness.
• Personal / Scenic – Player One engages a personal emotional perspective and Player 2 engages an active aspect of Player One with an emotional perspective.
–  Player One – (staring forlornly at the Cat’s Cradle he works with his fingers) “sigh.”
Player Two – “Oh, I’ve had it with your attitude, mister.”
Scenic / Personal – Player One engages an active aspect of Player Two with an emotional perspective and Player Two engages a personal emotional perspective.
–  Player 1 – I want to kill you and steal your life.
Player 2 – Oh, hey, my Diamond of the Month Club package arrived!
Lessons:
Don’t give up your thing – heightening our individual choices together is all we need to move the scene forward.  Trying to “figure out” how our things mesh, fighting each other’s thing or dropping our thing in favor of our partner’s thing robs scenes of their potential.
Commitment avoids justification – explaining why two people are on stage often saps the energy from a scene.  When two players commit to simply heightening their choices, no one will question the juxtaposition of even the most mismatched initiations.
Reactionary statements avoid negotiation – when we’re not comfortable with and/or don’t understand what’s happening on stage, we revert to asking questions that often bog down scenes.  Simply making choices moves us forward and making emotional choices helps statements stand without defense (“What do you mean, I’m a pig?” versus “Oh, I’m a pig.  You’re a dirty whore.”)
Heightening avoids conflict – “I want to kill you”/ “I want to kiss you.”  If these are the initiations, we don’t want to debate or argue – heighten the feelings.  You don’t have to address the disparity between feelings right away if ever.  Heighten conflict/tension by heightening your part of it.  Addressing/discussing conflict/tension takes the dynamite out of the scene.
Make Scenic/Personal Initiations less rare – it can be fun for Player Two to choose a personally grounding emotional perspective despite Player One′s attempt to initially engage her in his thing.

 

TWO PERSON SCENES –  Player One initiates from stage left.  Player Two initiates from stage right.  Players heighten what they initiate.  Have players decide BOTH how they feel about “I” and “You” – engaging an active endowment about themselves AND about their scene partner.
Lessons:
Bored? React! – don’t know what to do in a scene?  Have an emotional reaction to an active element.
Lost? Repeat! – I scream.  Why?  I don’t know.  So I keep screaming, heightening the emotion of the scream.  Don’t stop what you’re doing to make “sense” of it; Find “sense” through continuing doing what you’re doing.
Be affected – There’s power in reacting in-the-moment to another player’s perspective/actions/choices.  When we don’t react to a fellow player’s move that deserves a reaction we risk pulling the rug out from under the scene.
Feel first, understand second (if ever) – don’t wait to “understand your motivation” before making a choice about how to feel
Never trapped by your choice – while players should be encouraged to push their heightening before changing course onto a new thing, players should never feel trapped by the things.  “I love my teddy bear.”  I heighten why I love my teddy bear (“He doesn’t judge”) but I don’t have to react only to teddy.  “I really love my fluffy duck.”/ “He doesn’t give a shit.”

One Person Scenes exercises

One Person Scenes: We simplify by minimizing the number of perspectives on stage through agreement. We build collaboratively through enthusiastic acceptance. Emotional reaction is most important piece of content.

Performers are: Steve Curtis, Noel Elias, Nolan Graveley, Andy Lett-Durant, Blake Mirzayan and Emma Trachman

ONE PERSON SCENES – Groups of 5 or 6, line up along an assembly line conveyor belt. Have them mime something coming down the line. When you say, “Go,” someone will voice a SCES which everyone else will agree with and heighten through repetition. Their miming is just an activity for their hands; it is NOT what the scene is about.
Lessons:
• The clearer the emotional perspective the better – if you don’t think it’s clear, clarify it by heightening the emotion
Like 21, don’t rush to speak – You have something to do with your hands. You also have an emotional perspective to fill your face with.
Agreeing to the emotion is more important than heightening the details with words – remember an enthusiastic “yeah” will always be funnier than a rambling monologue
There are no questions in agreement
• Share the air space – Put periods at the end of your sentences.
Agree despite “sense” – If someone has a tumor, each person can have a tumor. If someone’s pregnant, each person can be pregnant.
Variations:
• If an emotional perspective is heightened to its apex, the group can follow another emotional perspective, but push them to explore the heights before changing.
• Feel free to break them away from the conveyor belt to a new environment, but beware this will cause them to talk about what they’re doing and/or drop physicality – You can use the resultant chaos as a transition…
Or… you can transition with, “Bored of the conveyor belt? Let’s work on building your own stage pictures with agreement.”

Performers are: Steve Curtis, Noel Elias, Nolan Graveley, Andy Lett-Durant, Blake Mirzayan and Emma Trachman