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Mime

Mime is critical to improv as improv does best.  We have a blank stage to fill with objects and environment.  We have actions to commit our bodies and attentions to.  We have space between and around us that has weight, volume and density.   We have all this…if we have mime.

When employing mime, I focus on the following:

Reference Points Noah Gregoropoulos put a banana peel on the stage and slipped on the same spot six scenes later – it was hilarious.  To enable this move, walking around cars, opening doors and drawers, and pretty much anything else, an improviser needs to establish and utilize reference points: Points on the Stage Floor and Points related to the Player’s Body

When interacting with something placed on the ground, try to identify a spot on the stage floor (a knot in the wood, a scuff on the linoleum, etc.) and seek to reengage that same spot when you want to interact again with that something.  Find a spot on the stage floor and place your feet on it whenever you want to stand in front of an object (a window, a painting, an ATM). 

When you go to open that window, door, drawer, etc., try to identify a height on your body to designate the area of the object you interact with.  Patting a dog’s head consistently is easy (and satisfying for the audience) if you reference the dog’s head with your body.  Remember though, that if you and another player of a differing height interact with the same object, you can’t use the same reference point.  Most players open a door with a knob at elbow height, for example, but a taller improviser who makes the effort to reach lower for that same knob can help make the world – and a laugh – pop. 

To practice reference points, play an exercise called “Make Room.”  First, one player enters a space through a door they define.  Once in that space, that player establishes some object in the room by interacting with it through mime.  That player then leaves the room through the defined door.  A second player enters the room next using the same door in the same way (did it hinge inward or out? at what height was the knob?  did the door squeak or stick?).  This second player then interacts with the object defined by the first player’s mime and then creates a new object of their own before leaving the room through the same door.  One at a  time a string of subsequent players partcipates: entering the room, interacting with each object created by preceeding players, creating a new object of their own, and then leaving the room.  Players waiting to participate should work to establish reference points in their mind in order to interact with objects at the same place in space.

Weight, Volume and Tension. We laugh at stand-up comedians who extend a thumb and pinkie from their closed fists to signify a phone.  We improvisers cradle the air in our hand around an imagined phone.  But is that phone so heavy we have to switch hands to give our shoulders a rest during a long conversation?  Is it a thick Zack Morris cell phone or a tiny Zoolander cell phone?  Is the phone attached to a base by a short cord that pulls us back as we attempt to reach for a beer with our free hand?  Weight, volume and tension are the key characteristics of a mimed object that help players and the audience “see” the object (we are not, after all, defining the dimensions of a box with our palms). 

To practice playing on stage with weight, volume and tension, devote yourself to feeling the weight, volume and tension in the activities you pursue in everyday living.  While you are emptying the dishwasher – instead of zoning out or focusing elsewhere – concentrate on feeling the shape and weight of various dishes.  Notice when an extraction or placement doesn’t go as smoothly as anticipated due to a snag.  Then attempt to recreate emptying the dishwasher in an open space.  Try this with all your mundane everyday activities: brushing your teeth, folding laundry, disassembling your robots, etc.  Take the time to be conscious of rote actions and then to build the muscle memory in mime.  It will enhance your performance and stage picture.

Atmosphere. It’s raining, it’s pouring, the old man character you’re playing shivers in the cold and flinches under the pelting drops.  This area of mime is mostly concerned with a player’s face and posture than hands.  And unfortunately this area of mime is too often absent from stage.  Rain.  Snow.  Sleet.  Heat.  Glare.  Fog.  Smog.  These are all things that affect us in our day to day lives, and yet they rarely get on stage with us (typically only “cold” and “hot” do).  Put atmospheric mime into your bag of tricks.

Again, practice atmospheric mime by concentrating on how you interact with real atmosphere and then attempting to recreate imaginary atmosphere.  How does rain change your posture?  How does snow affect your walk?  What do you do when faced with bright sunlight?  Focus outward, notice, feel, recreate, build mime muscle memory. 

Here is some great information on Mime that I’ve found around the internet.  Thank you, Original Posters!

From wikiHow (http://www.wikihow.com/Mime):

Using Reference Points –

 Holding Space –

Move in Space –

In General –

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