I’m sharing 4 of them that I (obviously) recorded. They each showcase a nice lesson.Continue reading
Objective: Players entering a scene in progress should always seek to heighten the games already in play. Heightening those games with concentrated pattern mechanics will increase the impact of those tertiary moves.
The following outlines Tertiary and Polish moves with supporting video of me actually teaching a class those moves:
- Walking On and Walking Off
- Cut To and Cut Back
- Tag Outs / Pivots / Split Screens
- Embodying Environment
- Scene Painting / “We See”
- Breaking the Plane
Want to learn more about these moves and/or lead a class based on these moves? Continue reading
Watch an improv teacher adroitly introduce an objective to students, explain an exercise they’ll do in service of that objective, provide side-coaching, and wrap it all up in the end.
The clip comes from a Teacher & Coach Training Session at The Coalition Theater. Want to learn what they learned? Want to lead a similar session of your own?Continue reading
One, the camera’s distance makes it hard for the viewer to really track the game in play.
Two, oh, man, looking for a drinking game? Watch me teach and drink every time I say, “Right.”
Three, My 3 Rules – like Kick The Duck, Red Rover – is a game played through iterations. With each iteration, students “get it” more and by the end are fully engaged in the mechanics and they’re laughing.
In the following post, I’m going to share some clips from that night’s video showing the iterative learning process. My hope is that it’ll serve as a teaching lesson, both through how I provide instruction between iterations and how students loosen up and learn as a result of the iterations. Continue reading
Watch this. Keep watching. Wait for it. Stay with it. There it is.
Following the simplest pattern saves the day. And gets a nice big laugh. Continue reading
Oh, man, this organic group game made me laugh.
It’s simple and fun. All Chapman has to do accept each addition with his character’s garbled, “That’s my thing…” The audience loves him for it! They know he’s getting put upon by his fellow players (literally by the end!) and they reward his acceptance and commitment with laughter.
The Johnsons‘ performances account for the majority of this site’s videos. Why? I’m their coach. That means A) I love them, B) their work often reflects Improv As Improv Does Best characteristics and C) theirs are the recordings that are the easiest for me to get.
But I have been a bad coach lately and have missed their recent shows.
And when they closed the show by all playing together, it was immediately clear they spoke the same language of Patterns & Games. Without hesitation they followed each other into organic group games, weaving in Tertiary Moves with varying entrances and exits. And the results were hilarious. Continue reading
The team isn’t behold to the sequence of contributions – they allow their characters to react in-the-moment as inspired – but you can see the sequence is loosely maintained and it helps the overall flow. Improvisers clearly stick their character’s silos – Sarah’s corrections, Taylor’s obsession with killing Voldemort with a stick, etc. Improvisers play emotional characters – like Jesse’s gruff-voiced reactor. And the stage picture isn’t just a line or “bandshell of death.”
It’s a great example of a game that uses the tools of the Hey Everybody game but isn’t confined by them. Continue reading
The Opening generates a lot of Details for them to inspire future scenes. The big jumps showcase individual’s humor and building on one another showcases their ensemble. It’s high energy and frenetic with focus still being shared. Continue reading
In learning Tertiary Moves an improv student is taught that “the first move is trump” (a reference to card games not our shitty president). In practice this means that if the first tertiary move is a Walk-on then the next tertiary move should also be a Walk-on to heighten the game at play.
While there are no mistakes in improv if you do two different tertiary moves that just requires more additional moves to make sense of the larger pattern.
If Player Three does a Walk-on, Player Four does a “We see,” and Player Five does a “Cut to,” while “success” is “possible” you can watch an audience fold its arms and legs, showing they have no faith in what comes next.