SWOT #13 – Crafting Beautiful Trajectories

If beauty is defined by symmetries and proportional asymmetries – and it is – then we can craft beautiful trajectories in our scenes through pattern mechanics, employing triggers and caps to link heightening personal and scenic games. A scene that ends where it began – with a reformed character returnng to an old habit. A scene that clover-leafs back to a central point – with characters committed to completing their work yet consistently drawn back to kids playing in a fire hydrant. A scene that roller-coasters between emotional perspectives – with a woman who keeps being derailed in her attempts to be cool by an attractive loose curl in a man’s hair.

Without attention paid to our trajectories we… Overplay the first funny thing – hoping our scene’s edit arrives at the critical moment in the game’s assent. Or… Throw out a series of random contributions – hoping one will hit a funny chord with the audience and that our fellow players reward that moment with an edit. Or… Assume a consistent but non-heightening perspective/desire – hoping for a mercy edit before the audience dies of boredom.

Crafting Scene TrajectoriesIf this Weakness is identified, the following posts may help you coach to the Opportunity:
* Trajectory theory
* Trigger and Cap Mechanics
* My 3 Rules: A Triggers and Caps Exercise

2 thoughts on “SWOT #13 – Crafting Beautiful Trajectories

  1. Pingback: SWOT Strengths | Improv As Improv Does Best

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